>Effects that change the base power and/or base toughness of a creature set one or both of those values to a specific number. Again, it reinforces the idea that "base power/toughness" is just a value that effects use to set the "power/toughness". Second mention of base power and toughness. ![]() Effects that refer to the base power and/or toughness of a creature apply in this layer. >613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. The effect is not changing the "base power/toughness" to something else, it's setting the "power/toughness" to another value. See rule 613, “Interaction of Continuous Effects.”īASE POWER and BASE TOUGHNESS are first mentioned here, as values an effect uses to SET the POWER and/or TOUGHNESS. Effects that set a creature’s power and/or toughness to specific values may refer to that creature’s “base power,” “base toughness,” or “base power and toughness.” Other continuous effects may further modify the creature’s power and toughness. "Numbers printed in its lower right corner" is the closest the rules get to referring specifically to the printed p/t. (See rule 613, “Interaction of Continuous Effects.”)Īgain, a creature object only has POWER and TOUGHNESS. >302.4c To determine a creature’s power and toughness, start with the numbers printed in its lower right corner, then apply any applicable continuous effects. >302.4b A creature’s toughness is the amount of damage needed to destroy it. >302.4a A creature’s power is the amount of damage it deals in combat. Power and toughness are characteristics only creatures have. A card does not have "base power and toughness", or "initial power and toughness" or even "printed power and toughness." It just has "power" and "toughness". The game only refers to the printed values as POWER and TOUGHNESS, and that they can be modified or set. Power and toughness can be modified or set to particular values by effects. For example, 2/3 means the object has power 2 and toughness 3. The first number is its power (the amount of damage it deals in combat) the second is its toughness (the amount of damage needed to destroy it). A creature card has two numbers separated by a slash printed in its lower right corner. ![]() When they're done well, though, and spaced out enough to feel unique, Magic: The Gathering double-faced cards simply make the game better for having them more often than they make it too complex or powerful.>208.1. Ultimately, like any other mechanic, double-faced cards will almost certainly out-stay their welcome if they're printed too frequently, and without having seen Strixhaven's DFC designs, there's the potential that exhaustion will set in soon. ![]() Double the artwork, double the possibilities, and the way they often play both their sides off each other make their printing compelling and makes each one feel special. With MTG DFCs, the gods are given complex abilities that don't overwhelm newer players but give experienced fans more options.įinally, there's something to be said for the cool factor in MTG double-faced cards. Magic: The Gathering's Kaldheim gods are an excellent example of this - trying to approximate what they do on both their sides in one single-faced card would be borderline ridiculous. Most recently, Magic: The Gathering's Zendikar Rising set introduced modal double-faced cards, which allow players to choose which side they're using before playing them and have blended lands and spells in a way that's never been seen before.īeyond that, though, double-faced cards allow for some intricate designs which wouldn't be possible on cards with just one side. Since then, the mechanic has helped create flashy, powerful cards like Jace, Vryn's Prodigy and Nicol Bolas, the Ravager, two creatures that transform into impactful planeswalkers. MTG double-faced cards aren't new, but they're something that had previously been done pretty sparingly, with Innistrad introducing the mechanic alongside the "transform" keyword and Magic: Origins notably introducing it as a means to transform creatures into planeswalkers.įrom the beginning, Magic: The Gathering double-faced cards have felt special, with Innistrad producing designs that remain present in MTG today - Delver of Secrets is one such example, a card which successfully blended the potency of DFCs with the set's lore and flavor to create a card that's remained a staple of Legacy into 2021. Magic: The Gathering is introducing new double-faced cards (DFCs) in Kaldheim, and with more confirmed to be coming in Strixhaven, it's fair to say the mechanic has been heavily implemented in the game's recent design spaces - and that's a good thing.
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